How to play
Every case opens at the end of a chess game. The final position is the only evidence you get. Your task is to take the moves back one by one and restore the starting position in exactly the number of moves the case allows. Along the way you return captured pieces and undo castling, en passant and promotions. The developer says eight short lessons teach the backwards moves, then 55 handcrafted cases follow, from quick blunders to a famous opening trap.
Controls explained
Tap or click a piece, then tap the square it came from. Dragging the piece back to that square works too. Take back undoes your last move. Start over resets the case. Hint shows which piece moved last.
Tips
- Use Hint when the position looks unclear. It shows which piece moved last, and you still have to work out the square it came from.
- Watch the empty squares. A missing piece has to come back to the board, and that return is a clue about the last move.
- Castling touches the king and the rook together. Check both before you commit to a rewind.
- En passant involves a pawn and the square it passed. Look at both when you undo it.
- A promotion has to turn back into a pawn. Treat the extra piece as a pawn in disguise.
FAQ
What is the goal in Checkmate Rewind? You restore the starting position of a finished chess game by taking moves back in exactly the number of moves the case allows.
How do I move a piece backwards? Tap or click the piece, then tap the square it came from, or drag it back to that square. Take back undoes your last move.
Does the game teach the backwards moves? The developer says eight short lessons cover the backwards moves before the handcrafted cases begin.